I also like the idea, its very unique. I cant say ive seen anything like that anywhere else. The fine details would have to be worked out and a lot of thought put into it, but i support this idea.
I like the idea, but we’d need a solid system in place to prevent “switching abuse.” That’s something we can handle during implementation. Would love to hear everyone else’s thoughts.
I like the idea, but we’d need a solid system in place to prevent “switching abuse.” That’s something we can handle during implementation. Would love to hear everyone else’s thoughts.
Could attach a short timer to switching pets out, maybe 10 minutes?
It would also be nice to have both (thematically-appropriate) skilling and PvM boost from the same pet, to encourage killing boss X if you want to train skill Y, etc.
I like the idea of them being stronger, so people actually hunt them out rather than just gain them passively and not really care about the boost. All the killing of the different bosses to actively target out a bonus also chucks loads of varied items into the eco which is good.
The server is down and I have spare time, so here's a list of all the pets and some potential buffs I've put together off the top of my head, trying to consider difficultly/current player count/eco, etc., and trying to make them easy to implement (mostly just flat buffs rather than special attacks and weird stuff).
Criticise away!
Pet
PvM Buff
Skilling/Utility Buff
Abyssal Orphan
+10% damage vs Slayer Task
+25% Runecrafting yield
Baby Mole
+20% crush attack bonus
Flat 20% gem chance while Mining up to Onyx (rare, 1/5k gems (=1/25k ores))
Could attach a short timer to switching pets out, maybe 10 minutes?
It would also be nice to have both (thematically-appropriate) skilling and PvM boost from the same pet, to encourage killing boss X if you want to train skill Y, etc.
I like the idea of them being stronger, so people actually hunt them out rather than just gain them passively and not really care about the boost. All the killing of the different bosses to actively target out a bonus also chucks loads of varied items into the eco which is good.
The server is down and I have spare time, so here's a list of all the pets and some potential buffs I've put together off the top of my head, trying to consider difficultly/current player count/eco, etc., and trying to make them easy to implement (mostly just flat buffs rather than special attacks and weird stuff).
Criticise away!
Pet
PvM Buff
Skilling/Utility Buff
Abyssal Orphan
+10% damage vs Slayer Task
+25% Runecrafting yield
Baby Mole
+10% crush attack bonus
Flat 20% gem chance while Mining up to Onyx (rare, 1/5k gems (=1/25k ores))